Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. As a consequence, we need to reconsider the way in which these practices are evaluated. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience.
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